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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Tobias Hareka
Republic Military School Minmatar Republic
72
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Posted - 2013.08.08 18:31:00 -
[1] - Quote
Well, something is clearly OP when people want to keep it unchanged. |

Tobias Hareka
Republic Military School Minmatar Republic
72
|
Posted - 2013.08.09 09:27:00 -
[2] - Quote
Irya Boone wrote:and why not for a change a Really Big Bonus to Ewar drones ( because except for ecm drones , people don't really use TD or SD drones )
Someone didn't watch AT it seems. That neut drone cloud was brilliant.  |

Tobias Hareka
Republic Military School Minmatar Republic
72
|
Posted - 2013.08.09 09:49:00 -
[3] - Quote
Irya Boone wrote:No sorry .. i was tryng to explain to my opponents ...
Who says you can't do what Verge did in this match ... everyday!
http://www.youtube.com/watch?v=FVgki6chF7g |

Tobias Hareka
Republic Military School Minmatar Republic
77
|
Posted - 2013.08.11 17:41:00 -
[4] - Quote
Jimmy P De'Souza wrote:Other weapon systems can choose their damage types without giving up range (not all).
There's only two weapon systems that allow damage type selection: - Missiles - Projectiles (T2 limited to expl/kin)
Your statement is only true for missiles. |

Tobias Hareka
Republic Military School Minmatar Republic
77
|
Posted - 2013.08.11 18:01:00 -
[5] - Quote
Comparing sentry drones to Tachs is also a bit... dumb.
There's multiple ships that can utilize sentry drones properly. There's only ship that can utilize Tachs properly. |

Tobias Hareka
Republic Military School Minmatar Republic
77
|
Posted - 2013.08.11 18:42:00 -
[6] - Quote
Jimmy P De'Souza wrote:3 TCs, 2 unscripted and one tracking.. An apoc with mega pulses and scorch.
Put them in and come back to me.
Hell with non t2 they have better tracking than gardes (but worse dps ofc).
[Apocalypse, bit pricey]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Heat Sink II Heat Sink II Heat Sink II
[Empty Med slot] Cormack's Modified Tracking Computer Cormack's Modified Tracking Computer Cormack's Modified Tracking Computer, Tracking Speed Script
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
73,9km + 14km 0,0867 rad/s |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 18:56:00 -
[7] - Quote
Jimmy P De'Souza wrote:Thanks tobias, you made me notice I had put 0.7 instead of 0.07, which makes his post make more sense (indeed I thought he had made the same mistake :D).
Do you notice anything... unusual... on those fits? Modules you don't often see in pvp ship? |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:09:00 -
[8] - Quote
Morrigan LeSante wrote:Wait, wait, waaaaait.....
Is someone seriously using officer mods to make a point?
I mean, I've been drinking and all...but I didnt think I was drinking BLEECH blended with crystal meth.
Well, he wanted to see Apoc with 0,7 rad/s tracking speed. If it's not possible with officer mods then it's not possible.
Even with 3 officer TCs and 6% tracking speed implant Mega Pulse Apoc tracks worse than Domi's Gardes with 3 Omnis. |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:21:00 -
[9] - Quote
Jimmy P De'Souza wrote:Morrigan LeSante wrote:Then what is post #280 about? You mean the post where I say officer mods are irrelevant. Are you even reading this? Or are you just headbutting your keyboard and posting the result?
Well... With T2 TCs that tracking speed drops to 0,0736. Yes, that's with Motion Prediction MR-706. |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.11 19:35:00 -
[10] - Quote
Jimmy P De'Souza wrote:0.0694 without any implant, which rounded to 2 significant is 0.07.
I wish tracking would be that easy. 
But it's still far from 0,09. |
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Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.12 04:49:00 -
[11] - Quote
Jimmy P De'Souza wrote:Yeah, but what I said all along is that you have near garde dmg at near garde ranges, with the ability to get more damage (994 dps with conflag (1153 with 5 Hammer IIs), up to 1300 ish if you go out the ass with implants and extra damage mods and such, though thats not really worth it). and/or extra tracking when compared to a sentry boat by scripting.
With a pulse apoc.
Again you have very weird numbers.
This is closest (cheapest possible) I can get to 994 gun dps and again I had to use module that you don't often see in pvp ship.
[Apocalypse, 981dps]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] Imperial Navy Heat Sink Heat Sink II Heat Sink II
[Empty Med slot] Tracking Computer II, Tracking Speed Script Tracking Computer II Tracking Computer II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L
Large Energy Burst Aerator I [Empty Rig slot] [Empty Rig slot]
Hammerhead II x5
Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 Pashan's Turret Customization Mindlink Inherent Implants 'Lancer' Large Energy Turret LE-1006
Quote:And finally, "0.9 is far from 0.7". Yes, yes it is. However in practical terms what difference does it really make? Against close up targets both will be out traversalled (and this will be marginally harder to do with the turreted ship due to scripting) and at thier optimal ranges both ships can target ships travelling at ~ 5-6kms laterally to them (so will be able to target faster ships which are actually approaching).
Optimal range doesn't matter if your guns can't track your target. In case you didn't know pulse lasers have worst tracking of all short range turrets. Conflag also has (again) juicy tracking penalty. |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.12 10:17:00 -
[12] - Quote
Onictus wrote:Except pulse lasers are in no way strictly strictly short range, now are they.
It doesn't take a much to get them over 70km.......and everyone screamed about projectiles till TEs got nerf batted.
I'd say we would have an issue if Apoc had damage bonus.
Btw, you can still get that huge falloff in your Mach. You just have to use active modules (scripted TC). |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.12 19:09:00 -
[13] - Quote
Pankora t'Pastamancer wrote:Dominix should have a larger drone damage bonus, or 2-3 more drones, or something that allows it to do more damage from its primary weapon platform compared to smaller ships. And less turrets! The current domi is split like the old Naglfar, if you will, and we all know that's not the best way to go.
Why should Dominix do more damage than other battleships? |

Tobias Hareka
Republic Military School Minmatar Republic
78
|
Posted - 2013.08.13 06:08:00 -
[14] - Quote
Jimmy P De'Souza wrote:Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH. 150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.
Yes, 150 million in faction mods is 150 million too much for ship that you should consider lost when you're warping to field. Faction sentries are ~5 million a piece.
Quote:How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries.
You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing.
When you change to other crystals your dps and range drops a lot. There's huge difference between IN Standard and Scorch.
Compare pulse tracking speed to autocannons and blasters. Do you still think pulses have best tracking? |
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